AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games on iOS in El Salvador: Q2 2024
Discover the performance trends of the top 5 free-to-play games on iOS in El Salvador during Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top free-to-play games on the iOS platform in El Salvador showcased varying performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Tsuki's Odyssey from HyperBeard Inc. saw a significant increase in revenue, starting at a modest $1 in early April and peaking at about $1.95K in mid-June. Downloads also rose sharply, reaching 7.8K in the first week of June. The game’s weekly active users grew correspondingly, hitting a high of approximately 8.9K in early June before settling at around 4.2K by the end of the quarter.
Squad Busters by Supercell, which was released at the end of May, experienced an initial surge in both downloads and revenue. The game garnered 15.5K downloads in its launch week, with revenue peaking at $1.5K in the first week of June. However, both metrics saw a decline towards the end of the quarter, with downloads dropping to 631 and revenue to $1.3K. Weekly active users followed a similar trend, starting at 15K and falling to 402 by late June.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED maintained a steady performance throughout the quarter. Revenue fluctuated between $2K and $3K, with a peak of $3.1K in mid-May. Downloads remained stable, ranging from 900 to 1.4K weekly. The game consistently engaged a large number of active users, averaging around 48K weekly, peaking at 52K in early April.
Brawl Stars, another title from Supercell, showed consistent revenue and user engagement. Weekly revenue hovered around $2.5K to $3.5K, with a peak of $3.5K in late April. Downloads were relatively stable, reaching up to 1.6K weekly. The game maintained a loyal user base, with weekly active users increasing from 8.7K in early April to 10.6K by mid-June.
Roblox by Roblox Corporation demonstrated stable performance. Revenue ranged from $2.3K to $3K, peaking at $3K in mid-June. Downloads were consistent, with a maximum of 1.2K in mid-June. The game’s weekly active users steadily increased from 16.1K in early April to 17.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.